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Project status

PostPosted: Tue Jun 20, 2017 4:38 pm
by yyr
Currently on hold. My "No Game Left Behind" program and my first Steam release both take precedence right now.

I apologize if you're looking forward to playing this on your phone or tablet. This game is still coming; it's just going to be a little while longer.

Thank you for your support of yyrGames.

Re: Project status

PostPosted: Thu Aug 17, 2017 3:43 pm
by yyr
I apologize to those who were waiting, but I am switching planned platforms for Pixel Poops.

As of now, I'm planning to release this game on PC/Mac as well as Windows 10/Xbox One (via the Creators Program). This will be the first game I release for the Creators Program. It will also be playable right here at I will soon be migrating the current Unity Web Player version to HTML5.

I no longer plan to release this game for mobile platforms, due to lack of time. Please let me assure you that this game plays much better with physical controls.

Re: Project status

PostPosted: Sun Jun 03, 2018 11:19 pm
by yyr
Once again, due to lack of time, and the existence of higher-priority projects--such as my first child, "releasing" this month--I am forced to scale back this project.

The version currently playable on will remain playable. Further, it's been migrated from the discontinued Unity Web Player plug-in to HTML5, so it is now playable on all modern Web browsers and should continue to be playable in the future. However, all other planned ports (iOS, Android, Xbox One/Windows 10, PC/Mac) have now been cancelled.

Features of the planned ports included the ability to earn D$ (Doodie Dollars) and to spend those on extra characters/food. The characters would all play a bit differently (dogs run continuously! monkeys throw the poop! etc.) and the food would cause your poop to be different colors. D$ would also have been purchasable. So basically, Free-To-Play monetization. I apologize to those who would have enjoyed these features.