For about the past 4 years, it has been a pleasure to offer my current library of games on macOS. But as I’ve mentioned before, properly supporting macOS today requires notarizing my games each time I build or update them, which would cost $100 per year and also require (significant) extra time for the process. I still, to date, have not grossed $100 lifetime in sales on the Mac platform. From a financial standpoint, I can’t even justify supporting macOS to the extent that I currently am, let alone supporting it properly going forward. So I’m making the difficult decision to discontinue Mac support across my product line.