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Sharpshooter Plus is now available on Steam! Take the challenge using a controller, mouse, or touchscreen!

yyrGames ending macOS support

For about the past 4 years, it has been a pleasure to offer my current library of games on macOS. But as I’ve mentioned before, properly supporting macOS today requires notarizing my games each time I build or update them, which would cost $100 per year and also require (significant) extra time for the process. I still, to date, have not grossed $100 lifetime in sales on the Mac platform. From a financial standpoint, I can’t even justify supporting macOS to the extent that I currently am, let alone supporting it properly going forward. So I’m making the difficult decision to discontinue Mac support across my product line.

MakersPlay "rerun"

Hello! Did you miss the MakersPlay virtual indie game showcase two weeks ago? Looking for something to do this weekend? Well, it's once again open! Come hang out, be entertained, and check out 45 indie games, including my own Super Multitasking!

MakersPlay & Super Multitasking FREE Weekend!

Do we all miss going to conventions and festivals? I sure do. And so do the folks who've been running the MAGFest Indie Videogame Showcase over the last several years. Now, under the new title “Indie Maker Syndicate,” they are running their first virtual indie game showcase! It’s called MakersPlay, and it’s taking place this weekend, from Friday, March 26th through Sunday, March 28th.

Pixel Poops now available on Steam!

The new version of Pixel Poops is here! Pixel Poops 64 (for Commodore 64) and the long-awaited Pixel Poops Number Two (for NES) have released as well! I hope that you enjoy playing them!

Find out more about Pixel Poops here, or head over to the Steam page to buy it (and the DLC)!

Notice of price increase

Over the course of the last 13+ years, I have spent many thousands of hours creating, refining, and releasing arcade-style games with little more than my own two hands. The price tags on my games represent some of the best values available anywhere...in part, because my games don't cost as much as they should.

Charging too little for my games makes them look "cheaper" than they actually are. Anyone who has played my games for any length of time knows how refined and polished they are, despite their simple appearances. In an effort to more accurately convey their level of quality, on Wednesday, February 17th, 2021, I will be adjusting the prices of my currently-released games on Steam as follows: